epilogue
What can we expect? What can we expect from what we are being heralded as the perfect synthesis of film and video games? What should we suspect about a title that, when he received his worst rating equal to 18/20 with a trial?
We have waited so long. It was September 2005, the first time it was shown that Old Snake. It has been nearly three years, side by side, we have spent together, asking ourselves, having fun, dreaming, exalting, assuming, wrongly, think again. Now those days so we have come since those fantasies were always planning methods, so far, future, there are materializing before our eyes, and already the thought excites us.
Our saga is over, and the epilogue, the best moment of any book, one that expresses the poetic and the last message of the author, through the end of his heroes and glory, is here, under the our eyes. We miss him just enough time to unwrap it, to find out.
What we encounter? What we discover what we are, what we would like to try? As we finish? We try to tell us here. We try to express it one by one, on this blog, if we have words for it.
We still have several hours a few days, to fantasize together, to put insieme i tasselli a modo nostro, per il solo gusto di farlo, di sentirsi vicini, di dire la propria. Quando giungerà il 12 giugno, sarà giunto il tempo di far cessare le supposizioni.
Sarà giunto il tempo di emozionarsi ancora.
Thursday, May 29, 2008
Monday, May 12, 2008
Where Are The Clues On Poptropica
A moral life
Meryl: "Look, I found this."
Snake: "Let's keep with us as souvenirs.
Meryl: "What?" Memories of a successful mission, or the first time we met? "
Snake: "A reminder of how to live. So far, I have lived only for myself. Survival was the only thing I ever worried."
Meryl: "You're not alone ... For all is well."
Snake: "I felt alive when staring death in the eye ... I do not know, maybe it's written in my genes."
Meryl: "Where do we go now, Snake? "
Snake: " David. My name is David. "
Meryl: " Okay ... Where do we go now, Dave?
Snake: "I think it's time to seek a new path in life."
Meryl: "A new path?"
Snake: "A new purpose."
Meryl: "And we'll find?"
Snake: "We'll find him. I know we'll find it."
Meryl: "Hey, what are animals?"
Snake: "Caribou. For the Aleutian, the caribou is a symbol of life. Soon there will be spring."
Meryl: "Even for us."
Snake: "Yeah, spring brings new life everywhere. It 's the season of hope. I have lived here for a long time, but the Alaska I had never looked so good ... The sky, the sea, the caribou. E most of all ... you. "
Meryl: "... it is beautiful, right? Be alive ..."
I wanted the third birthday of Metal Gear Web We celebrated that. Let us unite in those words because, even today, make us melt and move. Because, whether we deny it or not, have somehow influenced what we are.
Snake: "Meryl? Meryl! Perdonami... Ho fallito! Mi sono arreso di fronte alla paura, mi sono arreso di fronte al dolore! Ho venduto la tua vita per salvare la mia... Sono una nullità... Non sono l'eroe che credevi... Io non sono niente! Meryl... mi dispiace... Perdonami..."
Otacon: "Meryl non è più in grado di perdonare nessuno".
Snake: "Otacon?"
Otacon: "It 's gone, Snake."
Snake: "It was my fault ..."
Otacon: "I pitied that makes it more bearable. In this way, you can keep the pain at a safe distance."
Snake: "What the hell do you know! Meryl is dead, I've failed!"
Otacon: "So what? Stay here and die? With you? Snake ... people die, but death is not a defeat. This was what Hemingway said. I too lost to Wolf, but not was defeated. I have you, we will be together forever. We have not lost anything. "
Snake: "Together forever?"
Otacon: "Wolf is dead is true. But our love has not died with her. Life is a game where you win or lose, do not you think? We live, Snake. "
Snake: " Otacon ... you've changed. "
Otacon: " I have finished looking at the past ... Life is not a continuing loss, you know? "
Snake: " Ok ... come on ... Meryl, I hope you can still see me. Maybe I can prove to be worth something after all ... "
Otacon: "Meryl non è più in grado di perdonare nessuno".
Snake: "Otacon?"
Otacon: "It 's gone, Snake."
Snake: "It was my fault ..."
Otacon: "I pitied that makes it more bearable. In this way, you can keep the pain at a safe distance."
Snake: "What the hell do you know! Meryl is dead, I've failed!"
Otacon: "So what? Stay here and die? With you? Snake ... people die, but death is not a defeat. This was what Hemingway said. I too lost to Wolf, but not was defeated. I have you, we will be together forever. We have not lost anything. "
Snake: "Together forever?"
Otacon: "Wolf is dead is true. But our love has not died with her. Life is a game where you win or lose, do not you think? We live, Snake. "
Snake: " Otacon ... you've changed. "
Otacon: " I have finished looking at the past ... Life is not a continuing loss, you know? "
Snake: " Ok ... come on ... Meryl, I hope you can still see me. Maybe I can prove to be worth something after all ... "
----------------------------------- -----------------------------------------------
Each person is born with his destiny is written in their genetic code. And 'immutable. But life is not only that, I finally understood. Ti ho detto la ragione per cui mi sono interessata ai geni e al DNA: perché volevo scoprire chi ero, da dove venivo. Pensavo che, analizzando il mio DNA, avrei potuto scoprire chi ero, chi erano i miei genitori. E pensavo che, una volta che lo avessi saputo, avrei saputo il sentiero da percorrere nella vita. Ma mi sbagliavo. Non ho trovato niente. Non ho imparato niente. I geni esistono per trasmettere i nostri sogni e le nostre speranze al futuro, attraverso i nostri figli. La vita è un collegamento con il futuro. Tutta la vita. Amandoci l'uno con l'altro, imparando l'uno dall'altro, è solo così che possiamo cambiare il mondo.
Finalmente l'ho capito: il vero significato della vita. Grazie, Snake...
Meryl: "Look, I found this."
Snake: "Let's keep with us as souvenirs.
Meryl: "What?" Memories of a successful mission, or the first time we met? "
Snake: "A reminder of how to live. So far, I have lived only for myself. Survival was the only thing I ever worried."
Meryl: "You're not alone ... For all is well."
Snake: "I felt alive when staring death in the eye ... I do not know, maybe it's written in my genes."
Meryl: "Where do we go now, Snake? "
Snake: " David. My name is David. "
Meryl: " Okay ... Where do we go now, Dave?
Snake: "I think it's time to seek a new path in life."
Meryl: "A new path?"
Snake: "A new purpose."
Meryl: "And we'll find?"
Snake: "We'll find him. I know we'll find it."
Meryl: "Hey, what are animals?"
Snake: "Caribou. For the Aleutian, the caribou is a symbol of life. Soon there will be spring."
Meryl: "Even for us."
Snake: "Yeah, spring brings new life everywhere. It 's the season of hope. I have lived here for a long time, but the Alaska I had never looked so good ... The sky, the sea, the caribou. E most of all ... you. "
Meryl: "... it is beautiful, right? Be alive ..."
I wanted the third birthday of Metal Gear Web We celebrated that. Let us unite in those words because, even today, make us melt and move. Because, whether we deny it or not, have somehow influenced what we are.
Friday, May 9, 2008
Problem Following Moving Lights On Vng Test
The trepidation last
is rather difficult, in 2008, recalled a trepidation and expectation similar to those of today, almost to the eve of a blockbuster video game market. Items that run, the ideas that follow each other frantically, suggestions and assumptions that are repeated redundant, rebounding from a cave to another in the web. It is the first episode which will see the light, to say the truth will be - indeed - the last, and yet, perhaps because of it, we live every moment like it was the first time. We
, small and great snakes and united people devoted to the Master Kojima, we gather together in our community, our blog, our rants and why not, the best of our fantasies and expectations, pending quell'epilogo that now seems, now appears not, give an answer to each of our questions. Or at least, for As regards the questions related to the plot ventuenne metalgeariano.
And how far we have come together, we and Solid Snake. Speaking purely from Stephanie, and not Metal Gear Web administrator, said a few days ago a friend - you ssa The Joy, on our forum - which hardly forget, in the course of my life video game, these moments These days of waiting, guessing, of collective madness. Everyone has to propose a theory, everyone is chasing the news, someone deliberately avoiding spoilers and someone else, instead, merely trying to strut, because the June 12, damn, it's still too much, way too far. So you end up so, spend entire afternoons with whom, as virtually, share our passion, our feelings. Who can understand them. Rarely, as during the fairs gaming revealing new details about Metal Gear Solid 4, and now - in the last few days of waiting - I happened to see a family metalgeariana so united, so involved, able to make so obvious, so heavy, his greatest passion, his extraordinary enthusiasm.
It is strange to see people join old neighbors, but also several generations: we, the old guard, that the myth of Metal Gear Solid on the PlayStation we have seen the birth of ten years ago - as we were still unaware of his illustrious parents on MSX - and idolatry, worship and adore each of the words of his script from makeup of the keys to the sinister plans of PAL ArmsTech from internal growth than we had been presented Dr. Emmerich as the personal drama of Solid Snake, the purity of the ruthlessness of Meryl Ocelot, to tears for the death of those we have hated for their deception and their abilities, such as Wolf, Mantis, Raven. Concluding with the extraordinary characterization of Liquid Snake, was a character in gaming history.
After us, immediately followed by the second generation of Metal Gear Solid, the boys who, at the time of Shadow Moses, children were still too small to express their desire to get lost in a wonderful world-realistic alternative. And so, nine, maybe ten or eleven years necessary to become disciples of Solid Snake and Kojima's genius, they had them around 2002, just in time for advancing in the world dell'incompreso Raiden, adventure in the shadow of Solid Snake. In this, perhaps we are different, not having lived Shadow Moses, the children of the Sons of Liberty Generation have developed a different relationship with the myth of ' man capable of making the impossible possible , but were able to feel emotion, get involved, piece together the incredible puzzle that consisted in eyes, and from which - after six years - would have resulted in the dawn of the coveted Metal Gear Solid 4.
Not many, but there are, the children of Third Generation Solid, the Metal Gear Solid 3, which not only lived in a different point of the myth of Solid Snake, but have even seen save him prefixed to Naked Snake - aka Big Boss of very well known - and who thus have had experience of our favorite saga in a way completely reversed and, for this very attractive, so you can see Naked reversed as good and solid - his murderess - how bad . The generation that made Loyal to the end his motto of life, and that the Cold War so far away from their day, have known and studied, not through a book or a documentary, but between the lines and the lines of a screenplay masterful, mature and poignant.
So, we're all here, the great family of Metal Gear Solid. Everyone in his generation, each able to move to different ideas, different characters to love for different reasons. Together, we look forward to June 12, together, we wonder if, with the fourth Metal Gear Solid, born a fourth generation of fans, if they try our own feelings, if they know Amarna content as well as we did in our times.
And now we old men of the saga, what else can we do but wait basking in our talk and our theories? Enjoy this expectation, because it has a flavor all its own, particular, already exciting and unusual, as well as Metal Gear Solid 4: Guns of the Patriots has promised to be. Talk and fantasized theorized and laugh with those who are able to understand more your thing, because the words and opinions that you will be exchanging hand, in five or six years, the wonderful wealth of emotions that Guns of the Patriots will leave you in the heart . That's what being a real family metalgeariana. Arricchiamoci one another that baggage, to excite us again, all together. Until the dawn of a new myth.
is rather difficult, in 2008, recalled a trepidation and expectation similar to those of today, almost to the eve of a blockbuster video game market. Items that run, the ideas that follow each other frantically, suggestions and assumptions that are repeated redundant, rebounding from a cave to another in the web. It is the first episode which will see the light, to say the truth will be - indeed - the last, and yet, perhaps because of it, we live every moment like it was the first time. We
, small and great snakes and united people devoted to the Master Kojima, we gather together in our community, our blog, our rants and why not, the best of our fantasies and expectations, pending quell'epilogo that now seems, now appears not, give an answer to each of our questions. Or at least, for As regards the questions related to the plot ventuenne metalgeariano.
And how far we have come together, we and Solid Snake. Speaking purely from Stephanie, and not Metal Gear Web administrator, said a few days ago a friend - you ssa The Joy, on our forum - which hardly forget, in the course of my life video game, these moments These days of waiting, guessing, of collective madness. Everyone has to propose a theory, everyone is chasing the news, someone deliberately avoiding spoilers and someone else, instead, merely trying to strut, because the June 12, damn, it's still too much, way too far. So you end up so, spend entire afternoons with whom, as virtually, share our passion, our feelings. Who can understand them. Rarely, as during the fairs gaming revealing new details about Metal Gear Solid 4, and now - in the last few days of waiting - I happened to see a family metalgeariana so united, so involved, able to make so obvious, so heavy, his greatest passion, his extraordinary enthusiasm.
It is strange to see people join old neighbors, but also several generations: we, the old guard, that the myth of Metal Gear Solid on the PlayStation we have seen the birth of ten years ago - as we were still unaware of his illustrious parents on MSX - and idolatry, worship and adore each of the words of his script from makeup of the keys to the sinister plans of PAL ArmsTech from internal growth than we had been presented Dr. Emmerich as the personal drama of Solid Snake, the purity of the ruthlessness of Meryl Ocelot, to tears for the death of those we have hated for their deception and their abilities, such as Wolf, Mantis, Raven. Concluding with the extraordinary characterization of Liquid Snake, was a character in gaming history.
After us, immediately followed by the second generation of Metal Gear Solid, the boys who, at the time of Shadow Moses, children were still too small to express their desire to get lost in a wonderful world-realistic alternative. And so, nine, maybe ten or eleven years necessary to become disciples of Solid Snake and Kojima's genius, they had them around 2002, just in time for advancing in the world dell'incompreso Raiden, adventure in the shadow of Solid Snake. In this, perhaps we are different, not having lived Shadow Moses, the children of the Sons of Liberty Generation have developed a different relationship with the myth of ' man capable of making the impossible possible , but were able to feel emotion, get involved, piece together the incredible puzzle that consisted in eyes, and from which - after six years - would have resulted in the dawn of the coveted Metal Gear Solid 4.
Not many, but there are, the children of Third Generation Solid, the Metal Gear Solid 3, which not only lived in a different point of the myth of Solid Snake, but have even seen save him prefixed to Naked Snake - aka Big Boss of very well known - and who thus have had experience of our favorite saga in a way completely reversed and, for this very attractive, so you can see Naked reversed as good and solid - his murderess - how bad . The generation that made Loyal to the end his motto of life, and that the Cold War so far away from their day, have known and studied, not through a book or a documentary, but between the lines and the lines of a screenplay masterful, mature and poignant.
So, we're all here, the great family of Metal Gear Solid. Everyone in his generation, each able to move to different ideas, different characters to love for different reasons. Together, we look forward to June 12, together, we wonder if, with the fourth Metal Gear Solid, born a fourth generation of fans, if they try our own feelings, if they know Amarna content as well as we did in our times.
And now we old men of the saga, what else can we do but wait basking in our talk and our theories? Enjoy this expectation, because it has a flavor all its own, particular, already exciting and unusual, as well as Metal Gear Solid 4: Guns of the Patriots has promised to be. Talk and fantasized theorized and laugh with those who are able to understand more your thing, because the words and opinions that you will be exchanging hand, in five or six years, the wonderful wealth of emotions that Guns of the Patriots will leave you in the heart . That's what being a real family metalgeariana. Arricchiamoci one another that baggage, to excite us again, all together. Until the dawn of a new myth.
Wednesday, May 7, 2008
Why Do People Go Goth
The concept of limit game
This entry was posted June 21, 2007 as an editorial in the portal http://www.metalgearweb.net/ .
Every era has had its gaming spokesman: some time ago - more or less even when I was born - you could not help but have fun with Tetris and PacMan. Then came the game more challenging, as the famous Super Mario Miyamoto. Only years after our saga, which had already seen the birth of Outer Heaven and Zanzibar Land, who had enchanted the Japanese, came to the attention of the media and the public as a real blockbuster: when it was presented the first trailer of Metal Gear Solid E3 1997, all a miracle and declared in disbelief. Do not believe their eyes and even less in their ears, while the maestro Kojima - then a boy - he spoke, was explaining what in effect is his ambitious but also very successful project.
But why? Why Metal Gear Solid has never been, nor ever will be, a simple game and disengaged? What Will most of the other blockbusters that tried and still try to attack his throne, as Syphon Filter and Splinter Cell? Pointing out the fact that this editorial is not intended as a spokesman for war-game (because there would be absolutely racing), but simply an analysis of the character pillars of our favorite saga, I retain the right to continue.
First of all, Metal Gear Solid has never been in any profile and in any event, nothing obvious: Enfantes Les Terribles project from the Patriots, the legacy of the Philosophers to the son of The Boss, the theme of patricide friendship Solid and Fox. The maestro Kojima has never fallen into the trivial and, above all, never fell into the pathetic, lying down on the wave of commercial success and rocked by profits, masterpiece or not, would come anyway. Never. And here is a first characteristic carrier of our masterpiece, the producer of Metal Gear Solid loves it. He does not solely for profit or because it has to, but because he wants to. And thus we see the image of the maestro Kojima, pen in hand, sits at his desk, trying to explain in the next episode, where it finished the son of Olga, who are the Patriots and, damn, damn what a fine will Solid Snake?
Metal Gear Solid has never claimed to be a simple video game: criticized by jealous lovers, and the gameplay for the immediate infinite amount of video sequences that perform the plot throughout the game, has always been more like an amazing film not a video game. But his screenplay lets him, and not get bored. Playing Metal Gear Solid is like reading a great book: the desire to get to the next chapter, eager to discover what could happen and, above all, how it will end. Starting assumptions always simple - stop a terrorist group threatening to launch a nuclear missile, bring home the evidence of the presence of a ship in Ray Marine, back in the U.S. Dr. Nikolai Stepanovich Sokolov - Kojima manages to send out the story, for expand more without ever fossilize on a protagonist and an antagonist, but by creating dynamic characters and real, even if fanciful (see Mantis, Octopus, Vamp or the Cobra Unit) that, in his words, do not appear, but breathing.
Thus, to cite a common example, if an agent Gabriel Logan is all muscle and machine gun to the words that much prefers the facts, Solid Snake is a man tormented from past and patricide, covered with a mask that hides her fears revealing only his rough side of a soldier. Syphon Filter Logan And if the past is the same as it was in the first, no Snake, because Snake is a character who has lived with us and for us, which was the story of the protagonist, is a character that the facts do not washes. Kojima wanted to tell us how "to teach others, learning from each other, just so we can change the world." And we arrive to a Snake who has learned to love, to make friends, to fight, to die. If
Lian Xing is a more static character, contained in Syphon Filter simply to shoulder the main character and give a touch of femininity action, Meryl Silverburgh is dynamic even within the same episode: the shoulder is not Solid Snake, but a character of its own, much more than just a voice on the Codec. So, if we start a Meryl arrogant but scared at the end of the first episode we have an adolescent who has just become a woman who understood the value of his life and has discovered what it means to love. And he has learned to fight, to the point of becoming, in Guns of the Patriots, in turn, the new leader of the new Fox-Hound. What we say instead of Gray Fox? Fox, perhaps the only true image of the classic hero par excellence, which fights for an ideal, without ever losing sight, at the cost of dying and that does not turn our backs on those who have ever loved, human and generous, but also determined and blood, is a character button, one of the most beloved series, if not the most loved. And Raiden? We are talking about perhaps the deepest and most complex character of the whole saga and the history of video games, because Raiden ourselves side by side with Solid Snake. It is we, deceived by the false reality, we believe we have a normal life and do not we ask too many questions, we are fighting in the immediacy and not against it, which Solid Snake we have so much to learn. What to say then
antagonists? How many of us love the fantastic character of Revolver Ocelot, immortal and infallible triplogiochista (or maybe more) but irreplaceable in the hearts of fans of the series. And Sniper Wolf? We are fighting against her in revenge for what happened to Meryl, because it provokes and insults us, because - damn it - with all the hate ourselves as we are and how to act. The riddled with bullets, and after? After watching the sequence mourn his death.
not talking about The Boss, then. The woman Naked Snake's mentor, a perfect heroine, who in order to defend his protege and his country agrees to die, that does not hold back even before the fear. One of the characters that, in these twenty years of Metal Gear, has taught us more. And do not forget him either, Naked Snake, on which everything begins. And who knows, maybe because of where everything ends.
In all this, what actually refers to the concept of classic video games? What? By setting the film, a screenplay and amazing scenery, a cast of assorted characters and incredible, a sound department and a Hollywood dubbing always excellent, even back in 1998, Metal Gear Solid can not be considered a simple video game, or claim to be. Indeed, it is much, much more: it is the union of many forms of art. Graphic art, the art of design, art, music, the art of narrative, art film.
The conclusion comes spontaneously.
Metal Gear Solid is not a video game. Nor is it a movie. It is a work of art created by exceptional minds and hands. And that's why hardly find his equal: those minds and those hands will be working exclusively for him. And for us.
This entry was posted June 21, 2007 as an editorial in the portal http://www.metalgearweb.net/ .
Every era has had its gaming spokesman: some time ago - more or less even when I was born - you could not help but have fun with Tetris and PacMan. Then came the game more challenging, as the famous Super Mario Miyamoto. Only years after our saga, which had already seen the birth of Outer Heaven and Zanzibar Land, who had enchanted the Japanese, came to the attention of the media and the public as a real blockbuster: when it was presented the first trailer of Metal Gear Solid E3 1997, all a miracle and declared in disbelief. Do not believe their eyes and even less in their ears, while the maestro Kojima - then a boy - he spoke, was explaining what in effect is his ambitious but also very successful project.
But why? Why Metal Gear Solid has never been, nor ever will be, a simple game and disengaged? What Will most of the other blockbusters that tried and still try to attack his throne, as Syphon Filter and Splinter Cell? Pointing out the fact that this editorial is not intended as a spokesman for war-game (because there would be absolutely racing), but simply an analysis of the character pillars of our favorite saga, I retain the right to continue.
First of all, Metal Gear Solid has never been in any profile and in any event, nothing obvious: Enfantes Les Terribles project from the Patriots, the legacy of the Philosophers to the son of The Boss, the theme of patricide friendship Solid and Fox. The maestro Kojima has never fallen into the trivial and, above all, never fell into the pathetic, lying down on the wave of commercial success and rocked by profits, masterpiece or not, would come anyway. Never. And here is a first characteristic carrier of our masterpiece, the producer of Metal Gear Solid loves it. He does not solely for profit or because it has to, but because he wants to. And thus we see the image of the maestro Kojima, pen in hand, sits at his desk, trying to explain in the next episode, where it finished the son of Olga, who are the Patriots and, damn, damn what a fine will Solid Snake?
Metal Gear Solid has never claimed to be a simple video game: criticized by jealous lovers, and the gameplay for the immediate infinite amount of video sequences that perform the plot throughout the game, has always been more like an amazing film not a video game. But his screenplay lets him, and not get bored. Playing Metal Gear Solid is like reading a great book: the desire to get to the next chapter, eager to discover what could happen and, above all, how it will end. Starting assumptions always simple - stop a terrorist group threatening to launch a nuclear missile, bring home the evidence of the presence of a ship in Ray Marine, back in the U.S. Dr. Nikolai Stepanovich Sokolov - Kojima manages to send out the story, for expand more without ever fossilize on a protagonist and an antagonist, but by creating dynamic characters and real, even if fanciful (see Mantis, Octopus, Vamp or the Cobra Unit) that, in his words, do not appear, but breathing.
Thus, to cite a common example, if an agent Gabriel Logan is all muscle and machine gun to the words that much prefers the facts, Solid Snake is a man tormented from past and patricide, covered with a mask that hides her fears revealing only his rough side of a soldier. Syphon Filter Logan And if the past is the same as it was in the first, no Snake, because Snake is a character who has lived with us and for us, which was the story of the protagonist, is a character that the facts do not washes. Kojima wanted to tell us how "to teach others, learning from each other, just so we can change the world." And we arrive to a Snake who has learned to love, to make friends, to fight, to die. If
Lian Xing is a more static character, contained in Syphon Filter simply to shoulder the main character and give a touch of femininity action, Meryl Silverburgh is dynamic even within the same episode: the shoulder is not Solid Snake, but a character of its own, much more than just a voice on the Codec. So, if we start a Meryl arrogant but scared at the end of the first episode we have an adolescent who has just become a woman who understood the value of his life and has discovered what it means to love. And he has learned to fight, to the point of becoming, in Guns of the Patriots, in turn, the new leader of the new Fox-Hound. What we say instead of Gray Fox? Fox, perhaps the only true image of the classic hero par excellence, which fights for an ideal, without ever losing sight, at the cost of dying and that does not turn our backs on those who have ever loved, human and generous, but also determined and blood, is a character button, one of the most beloved series, if not the most loved. And Raiden? We are talking about perhaps the deepest and most complex character of the whole saga and the history of video games, because Raiden ourselves side by side with Solid Snake. It is we, deceived by the false reality, we believe we have a normal life and do not we ask too many questions, we are fighting in the immediacy and not against it, which Solid Snake we have so much to learn. What to say then
antagonists? How many of us love the fantastic character of Revolver Ocelot, immortal and infallible triplogiochista (or maybe more) but irreplaceable in the hearts of fans of the series. And Sniper Wolf? We are fighting against her in revenge for what happened to Meryl, because it provokes and insults us, because - damn it - with all the hate ourselves as we are and how to act. The riddled with bullets, and after? After watching the sequence mourn his death.
not talking about The Boss, then. The woman Naked Snake's mentor, a perfect heroine, who in order to defend his protege and his country agrees to die, that does not hold back even before the fear. One of the characters that, in these twenty years of Metal Gear, has taught us more. And do not forget him either, Naked Snake, on which everything begins. And who knows, maybe because of where everything ends.
In all this, what actually refers to the concept of classic video games? What? By setting the film, a screenplay and amazing scenery, a cast of assorted characters and incredible, a sound department and a Hollywood dubbing always excellent, even back in 1998, Metal Gear Solid can not be considered a simple video game, or claim to be. Indeed, it is much, much more: it is the union of many forms of art. Graphic art, the art of design, art, music, the art of narrative, art film.
The conclusion comes spontaneously.
Metal Gear Solid is not a video game. Nor is it a movie. It is a work of art created by exceptional minds and hands. And that's why hardly find his equal: those minds and those hands will be working exclusively for him. And for us.
Will A Vaporizer Help Copd
Twenty years of the Snake
The following message was published, as editorial, dated July 7, 2007 by the site http://www.metalgearweb.net/ . This is the celebration of twenty years of Metal Gear Solid.
Twenty years with you. Twenty years of emotion and devotion, and twenty years of art masterpieces. Twenty years strong grasp on the genius of the Master Kojima, Metal Gear clinging to twenty years, to stop him, to help Snake, Snake any of it was, to accomplish his new mission. Twenty years, sir, something more than 7300 days.
As I write this editorial, the speakers of my stereo recite the soundtracks that accompanied the saga, their best pieces, something so exciting that perhaps it would be enough in itself to define the thickness of our favorite saga. We say only that the next song in the tracklist is The Best is yet to Come.
And the teacher had told us that the best was yet to come.
In 1987 I was even born, Metal Gear, yes. In 1990, when he came out Metal Gear 2: Solid Snake, I was one year. In 1999, when it came out in Europe Metal Gear Solid, for years I had dieci, e fu allora che conobbi la serie. Se ne parlava tanto, dappertutto. Mi ero appena avvicinata al mondo dei videogames, e tutte le riviste su cui avevo la fortuna di mettere le mani titolavano che quel gioco, che io pronunciavo "Metal Ger Solid" sarebbe stato il capolavoro del 1998, che si trattava di un successo annunciato e che non avrebbe potuto essere altrimenti. Un'anteprima realizzata da Ufficiale PlayStation Magazine nel 1998 intervistava il giovane maestro Kojima, ricordava che gli chiedeva se non trovasse diseducativo per i più giovani giocatori creare un eroe accanito fumatore. La stessa anteprima, parlava anche di due episodi precedenti al capolavoro annunciato, un tale Metal Gear ed un tale Metal Gear 2: Solid Snake. Quando acquistai la PlayStation, CD included in the demo I could see that there was Metal Gear Solid. Now I went looking for him to prove it, impatient, but could see only the video section. in nothing more than that, gentlemen, the trailer at E3 1997. Watching the trailer, I was still deeply affected, and I promised myself, ten year old girl, who in one way or another I tried playing Metal Gear Solid.
When I succeeded, it was only thanks to the Official PlayStation Magazine demo to be published in February 1999 found that among the arrears on sale in a big collection.
was that day that I met really Metal Gear Solid. When I received the full version was the Christmas gift in 1999. I played it, I feared him, loved him, criticized him, I understood it, I followed him infinitely and worshiped. I vowed that when I had a PC, I created a website with my brother Rob, and that was to become the best in Italian site completely dedicated to Metal Gear Solid. Small children with big plans in mind. It could not be otherwise, facing a great masterpiece.
From that day, beginning Wednesday in March in which I finished for the first time Metal Gear Solid and during the final of which had to devote all my strength not to cry, my love for Metal Gear exploded. It seems to me that we were now in 2000. On May 5, 2001 Project was born of our site, then called "In the Darkness of Shadow Moses". On 8 March 2002 they released Metal Gear Solid 2: Sons of Liberty. On March 26, 2004, the day I will never forget in my whole life, was released Metal Gear Solid: The Twin Snakes, a remake of my absolute favorite masterpiece. In October 2004, Metal Gear Web.net Project was born. On March 4, 2005 released Metal Gear Solid 3: Snake Eater. On May 12, 2005, was released on Metal Gear project Web
And meanwhile, the love continues.
One thing is certain: that day, when I read quell'anteprima 1997 devoted to Kojima's first masterpiece, I never thought today would come to this. I never thought to find friends that share the same passion and, above all, I never thought to discover that many have a history same or similar to mine. And 'that Metal Gear Solid is really much more than a game. It 's the parallel world of the idols of all our children, and admiration for the strength of Snake, for the genius of Kojima. Metal Gear is a real piece of our soul, not easily be forgotten. A simple game can not always take twenty years remaining on the crest of the wave and, above all, without ever stooping to tone, without ever damaging its prestige. In very few in the world of video games today, they remain masterpieces for decades. Sorry if
almost moves me is that I see the picture of that girl damn thrilled that the first shooting to overcome the communication tower. And excuse me but I guess the guys of the staff, my brother, even their children, happy with their copy of Metal Gear Solid. Excuse me if I imagine a small Big Snake on with his enthusiasm and throw himself on his PlayStation masterpiece. Excuse me if I remember a small Snake22 face an unknown to the laboratories of Cyborg Ninja Shadow Moses.
And sorry if I imagine doing the same thing all of you who are reading.
Metal Gear Solid makes an indelible part of our lives, because it was a childhood friend of all, that something extra that the other kids did not understand when we talked, that air of art that has made us write us did draw, we did make, emulate, to draw.
Twenty years later, Metal Gear is still here. Six years later, we are still here. We embrace, even if far, we venerate the Maestro without ever having spoken or without ever having touched his hand. And 'something is worth more than any distance: passion. And before our love for Metal Gear, first in his twenties, while each is in his home, it's as if we were all together, because everyone at the same time and at the same angle of the heart, as we think we feel moved to same thing.
entire staff of Metal Gear Web.net want to wish Konami and Kojima Productions another twenty years of success, some twenty years of glorious life for his masterpiece. The entire staff presents its Greetings to every single fan of the series, because this is a special day for each of our brothers. For all those who have been found to have a corner of the heart, even if small, dedicated to Solid Snake.
The following message was published, as editorial, dated July 7, 2007 by the site http://www.metalgearweb.net/ . This is the celebration of twenty years of Metal Gear Solid.
Twenty years with you. Twenty years of emotion and devotion, and twenty years of art masterpieces. Twenty years strong grasp on the genius of the Master Kojima, Metal Gear clinging to twenty years, to stop him, to help Snake, Snake any of it was, to accomplish his new mission. Twenty years, sir, something more than 7300 days.
As I write this editorial, the speakers of my stereo recite the soundtracks that accompanied the saga, their best pieces, something so exciting that perhaps it would be enough in itself to define the thickness of our favorite saga. We say only that the next song in the tracklist is The Best is yet to Come.
And the teacher had told us that the best was yet to come.
In 1987 I was even born, Metal Gear, yes. In 1990, when he came out Metal Gear 2: Solid Snake, I was one year. In 1999, when it came out in Europe Metal Gear Solid, for years I had dieci, e fu allora che conobbi la serie. Se ne parlava tanto, dappertutto. Mi ero appena avvicinata al mondo dei videogames, e tutte le riviste su cui avevo la fortuna di mettere le mani titolavano che quel gioco, che io pronunciavo "Metal Ger Solid" sarebbe stato il capolavoro del 1998, che si trattava di un successo annunciato e che non avrebbe potuto essere altrimenti. Un'anteprima realizzata da Ufficiale PlayStation Magazine nel 1998 intervistava il giovane maestro Kojima, ricordava che gli chiedeva se non trovasse diseducativo per i più giovani giocatori creare un eroe accanito fumatore. La stessa anteprima, parlava anche di due episodi precedenti al capolavoro annunciato, un tale Metal Gear ed un tale Metal Gear 2: Solid Snake. Quando acquistai la PlayStation, CD included in the demo I could see that there was Metal Gear Solid. Now I went looking for him to prove it, impatient, but could see only the video section. in nothing more than that, gentlemen, the trailer at E3 1997. Watching the trailer, I was still deeply affected, and I promised myself, ten year old girl, who in one way or another I tried playing Metal Gear Solid.
When I succeeded, it was only thanks to the Official PlayStation Magazine demo to be published in February 1999 found that among the arrears on sale in a big collection.
was that day that I met really Metal Gear Solid. When I received the full version was the Christmas gift in 1999. I played it, I feared him, loved him, criticized him, I understood it, I followed him infinitely and worshiped. I vowed that when I had a PC, I created a website with my brother Rob, and that was to become the best in Italian site completely dedicated to Metal Gear Solid. Small children with big plans in mind. It could not be otherwise, facing a great masterpiece.
From that day, beginning Wednesday in March in which I finished for the first time Metal Gear Solid and during the final of which had to devote all my strength not to cry, my love for Metal Gear exploded. It seems to me that we were now in 2000. On May 5, 2001 Project was born of our site, then called "In the Darkness of Shadow Moses". On 8 March 2002 they released Metal Gear Solid 2: Sons of Liberty. On March 26, 2004, the day I will never forget in my whole life, was released Metal Gear Solid: The Twin Snakes, a remake of my absolute favorite masterpiece. In October 2004, Metal Gear Web.net Project was born. On March 4, 2005 released Metal Gear Solid 3: Snake Eater. On May 12, 2005, was released on Metal Gear project Web
And meanwhile, the love continues.
One thing is certain: that day, when I read quell'anteprima 1997 devoted to Kojima's first masterpiece, I never thought today would come to this. I never thought to find friends that share the same passion and, above all, I never thought to discover that many have a history same or similar to mine. And 'that Metal Gear Solid is really much more than a game. It 's the parallel world of the idols of all our children, and admiration for the strength of Snake, for the genius of Kojima. Metal Gear is a real piece of our soul, not easily be forgotten. A simple game can not always take twenty years remaining on the crest of the wave and, above all, without ever stooping to tone, without ever damaging its prestige. In very few in the world of video games today, they remain masterpieces for decades. Sorry if
almost moves me is that I see the picture of that girl damn thrilled that the first shooting to overcome the communication tower. And excuse me but I guess the guys of the staff, my brother, even their children, happy with their copy of Metal Gear Solid. Excuse me if I imagine a small Big Snake on with his enthusiasm and throw himself on his PlayStation masterpiece. Excuse me if I remember a small Snake22 face an unknown to the laboratories of Cyborg Ninja Shadow Moses.
And sorry if I imagine doing the same thing all of you who are reading.
Metal Gear Solid makes an indelible part of our lives, because it was a childhood friend of all, that something extra that the other kids did not understand when we talked, that air of art that has made us write us did draw, we did make, emulate, to draw.
Twenty years later, Metal Gear is still here. Six years later, we are still here. We embrace, even if far, we venerate the Maestro without ever having spoken or without ever having touched his hand. And 'something is worth more than any distance: passion. And before our love for Metal Gear, first in his twenties, while each is in his home, it's as if we were all together, because everyone at the same time and at the same angle of the heart, as we think we feel moved to same thing.
entire staff of Metal Gear Web.net want to wish Konami and Kojima Productions another twenty years of success, some twenty years of glorious life for his masterpiece. The entire staff presents its Greetings to every single fan of the series, because this is a special day for each of our brothers. For all those who have been found to have a corner of the heart, even if small, dedicated to Solid Snake.
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